![]() Recording or streaming from OpenGL is not even mentioned at all. Unfortunately, that also means that g aming in windowed mode is not supported (at least, "Not at this time"). Note: ShadowPlay should work with any DirectX 9, 10, or 11 fullscreen game. Read on to see my thoughts on ShadowPlay, the new Experience on the block. The two games tested are Starcraft II: Heart of the Swarm and Battlefield 3. This first impression is based on my main system running the 331.65 (Beta) GeForce drivers recommended for ShadowPlay. There are issues, however, that I will get to soon. I am comfortable leaving it on at all times. ![]() I do not feel its impact on gaming performance. Thankfully, at least in my limited usage, ShadowPlay mostly lives up to its claims. Of course a feature on paper not the same as functional software in the real world. A solution like this is very exciting to me. ![]() I know that I have several gaming memories which come unannounced and leave undocumented. ![]()
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